Tuesday, December 3, 2013

Fallout New Vegas review

A review of Fallout New Vegas.

Fallout New Vegas information :

Wednesday, October 9, 2013

Outlast review

Image and video hosting by TinyPic
Outlast elevates immersive suspense to the logical next level that already should have been explored and utilized in earlier interactive horror efforts. The elegant narrative solutions found in this gem of a game oftentimes are overlooked by major media outlets, likely because said superb implementations are presented with such fluency and efficiency that they indeed become optimally transparent and almost - paradoxically - invisible. We will elaborate on these elegant solutions in detail.

The game invites you to take on the body of an investigative reporter who is armed only with a digital camcorder and with rampant curiosity, while the area of interest is the Mount Massive Asylum, an institute that has been closed in the '70s, and now it is operated by a private corporation that boasts the type of reputation Satan could construct a reliable business model on. A little while ago I had to criticize the fresh Amnesia effort - Amnesia - a Machine for Pigs - for leaving a little too much to the silly enormous thing called imagination, in the sense that the game oftentimes gets crushed by its mere - otherwise doubtless sublime - ambitions, proving to be evidently unsuccessful at delivering and revealing - even modeling - the horrors that it seeks to convey in its textual/written context. What you actually experience in the gameworld of Amnesia - a Machine for Pigs, is but a sorrowfully shallow and dated representation of the eloquent/intact madness found in the text and in the voice acting.

Outlast is a vastly more serious and disturbing effort than that, one which manages to accomplish all things A Machine for Pigs aspires to : the notes you find in the gameworld of this title -Outlast - are the only stimuli that give a moment of bitter respite from a relentless modal setting/environment that is openly out there to rip your sanity to shreds just to wipe its loathsome ass out with it. Read on to know more, and welcome, perv!

Thursday, September 12, 2013

Amnesia - a Machine for Pigs review

Image and video hosting by TinyPicAmnesia - a Machine for Pigs, unfortunately and ultimately, is a disappointment if you are harsh, or, if you are very very generous, then at the least a relative disappointment. As I will attempt to solidify my claim, saved for a great story, the game is a vastly inferior experience to its polished predecessor Amnesia - the Dark Descent in almost all aspects, and as mentioned, it's merely the textual narrative that I personally find at least that IF not more interesting than that of the Lovecraft Lovetter story backdrop of the first Amnesia game. (If someone says "ImPOSSible Geometry!" - then you know that the joke is on Cthulhu.)

Amnesia - a Machine for Pigs, while ambitious in its scope of portraying the layered ordeals of a (highly.) radical industrialist who is intent to cleanse the scenery of all humans Mayan style, if you are looking to immerse yourself into the obscene amount of gore and creative methodologies of digital death intricacies the mere premise promises - the developer urged citizens of the Earth to send in WAV files of death growls and torture sounds, you could imagine the terrified "anticipation" - then you are in for a rude - awakening?
NOT really. Read more, or don't.

Friday, August 30, 2013

Prototype 2 review

Prototype 2 information :

Music used :
"La Piovra - Theme Principal" by Ennio Morricone
"Break Those Bones Whose Sinews Gave It Motion" by Meshuggah
"Do Not Look Down" by Meshuggah
"Swarm" by Meshuggah

a GyZ review

Thursday, June 20, 2013

SHODAN Rejects you, insect - The Female Function in Games

Click image for its source

In the narrative context of video games, where lies the boundary between the substantial portrayal of the female ethos VS the sexist objectification of it? At two main places: in personality portrayal - or, in the complete lack of it - and, in your mind. Both aspects are crucial. The entertainment industry long has realized that the female figure and its inherent symbolic message is the ONE no marketing campaign or movie poster can go non-efficient with, simply because women are the BEST, but it takes men to recognize this.

You're perfect, yes, it's true, but without me, you are only you."
- Faith No More

The following is observable: whether we are talking about female or male protagonist characters in video games, they almost always tend to approximate the average attractive archetype per both genders. Counter-examples are accessible, but those surely represent a mini-minority. You would have a hard time naming a deliberately obnoxious main character in a triple A title. The misplaced and fruitfully antiquated assumption is that the video game woman has a moral obligation to exhibit optimal physical characteristics, whereas the truth is much more uncomfortable: women are autonomous unique individuals and it takes work and commitment to simulate and portray such a being. Read on to know more about it.

Deeply Underrated - BioShock 2 review

Deus Ex - Human Revolution review

Custom Search